PlayStation 5
- The Great Volunteer
- Berichten: 4764
- Lid geworden op:
- 31 jul 2017, 10:59
Re:
18 jul 2020, 15:58
Hij is huge ja meer Xbox controller formaat dit keer dan die kleine dingen van PS.
- Gewoon Arno
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Big Baller
- Berichten: 4566
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- 16 jul 2017, 00:04
- Gewoon Arno
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Big Baller
- Berichten: 4566
- Lid geworden op:
- 16 jul 2017, 00:04
24 jul 2020, 21:39
Gestolen van GAF.
1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.
2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.
3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.
4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.
5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.
6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.
7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").
8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."
Knack 3 confirmed!
1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.
2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.
3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.
4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.
5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.
6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.
7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").
8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."
Knack 3 confirmed!
Re:
27 jul 2020, 08:42
Tsja, ik ben benieuwd wie er straks de voorkeur gaat krijgen met multiplatform games. Tot dusver heeft Sony meer eye candy laten zien dan Microsoft. Ik kijk alweer uit naar Digital Foundry's head-to-head vids.R-Type schreef: ↑24 jul 2020, 21:39Gestolen van GAF.
1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.
2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.
3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.
4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.
5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.
6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.
7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").
8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."
Knack 3 confirmed!
Re:
27 jul 2020, 10:01
Ik vraag me af hoeveel hiervan waar zou zijn... Sommige dingen kunnen misschien, maar sommige dingen klinken zo onrealistisch. De console is btw al een maand in productie.R-Type schreef: ↑24 jul 2020, 21:39Gestolen van GAF.
1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.
2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.
3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.
4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.
5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.
6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.
7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").
8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."
Knack 3 confirmed!
Re: Re:
27 jul 2020, 13:52
Ja ben best een sony fanboy, maar dit klinkt ook wel heel erg als wensdenken. En wrs niet eens noodzakelijk, want presentatie van sony was beter en sony gaat zeer wrs weer boeiendere exclusives hebben. Maar de DF filmpjes moeten idd uitwijzen hoe het straks zit met resolutie en frameraten van multiplatform spellen.Conscius schreef: ↑27 jul 2020, 10:01Ik vraag me af hoeveel hiervan waar zou zijn... Sommige dingen kunnen misschien, maar sommige dingen klinken zo onrealistisch. De console is btw al een maand in productie.R-Type schreef: ↑24 jul 2020, 21:39Gestolen van GAF.
1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.
2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.
3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.
4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.
5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.
6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.
7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").
8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."
Knack 3 confirmed!
Re:
09 sep 2020, 13:40
Ik teken ervoor, beter dat dan native 4k met lage framerates of kale omgevingen.
Re:
11 sep 2020, 10:26
Dat zou heel cool zijn inderdaad. Eén probleem: de PS5 en Xbox Series X werken op een AMD GPU en de R&D van Nvidia ligt lichtjaren voor op die van AMD. Ik bedoel, AMD heeft zelfs de drivers van haar huidige generatie videokaarten niet eens op orde...
As easy to stop as it is to comprehend.
Re:
11 sep 2020, 21:02
ja, maar kijk naar het effect van: 1440p30 demo van unreal engine 5 ten opzichte van 4K60 ingame demo van halo infinite.R-Type schreef: ↑11 sep 2020, 19:29Mja maar ze willen ook marketingtechnisch 4K gaan aanbieden.
NVIDIA was wel aanwezig op de eerste Xbox met een wurgcontract. Daarna op de PS3 met een klote kaart. Sindsdien zijn ze praktisch weg. Stel dat next-gen een jaar was uitgesteld en ze hadden die 3070's gehad ofzo.
Niemand sprak over resolutie en framerate (ok, een kleine kern wel)... alles is afhankelijk van hoe indrukwekkend iets eruit ziet.
- Gewoon Arno
-
Big Baller
- Berichten: 4566
- Lid geworden op:
- 16 jul 2017, 00:04
- Gewoon Arno
-
Big Baller
- Berichten: 4566
- Lid geworden op:
- 16 jul 2017, 00:04
Re:
13 sep 2020, 10:59
Waar zeg ik dat dan van de prijs op de banners? Het gaat om de onthulling die voor de 9de gepland stond en teruggetrokken is ivm Microsofts leak.
En dat gerucht van de prijs was als ik me niet vergis al ergens bevestigd door insiders. Ik weet niet waar ik het gelezen, maar hier een eerste hit bij een search.
Buiten het welles nietes over het gerucht, vanwaar dan de koude oorlog 2 maanden voor release over de prijs? En lekker boeiend ook. Je krijgt m uiteindelijk toch ook voor hooguit 499,- En Sony gaat het toch al gemakkelijk winnen van Microsoft zei je nog in het andere topic. Daar hoef je dan toch niet wakker meer van te liggen als het je wat doet
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